What I Did: This is a year-long project that I am working on with my UCI Gaming Club team.
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Platform:
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Roles:
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See Project Page
What I Did: I did a project with two other students at UCI.
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Platform: Unity
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Roles: Level Design, modeling, programming
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​​What I did: Created a board game based off a mobile game naviagating through instructor restrictions on randomness and design with a group to create a game that was fun, replayable, and intresting.
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Platform: Board Game
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Role: Designer​​​​​
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What I did: Made a board game based off a fabel. With elements of social deduction, bidding with various player roles and objectives.
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Platform: Board Game
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Role: Designer
Summary: Pipe Break takes place in the sewers of New York. In the game, a rat and an alligator are competing to get out of the sewer pipes into the excitement of a nightclub. Each player competes to create the best pipe connections through which to move and reach the other side of the board. The first to make it to the nightclub wins. ​
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Role: Game Designer, Creator, Writer and Artist
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What I Did: I attended a two-week pre-college camp at Champlain College during the summer of 2022. Four of us created the game A Quack In Time.
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Platform: Unity
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Role: Level Designer, Modeler
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What I Did: Made a game focused around fighting enemy AI which responds to the player switching between states depending on the players actions. This was a group project for a class which due to time constraints was not finished and more so acts as a tech demo.​
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Platform: Unity
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Roles: UI, Modeling, Programming
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